Creative Environments for Innovative Learning Processes

DS 58-10: Proceedings of ICED 09, the 17th International Conference on Engineering Design, Vol. 10, Design Education and Lifelong Learning, Palo Alto, CA, USA, 24.-27.08.2009

Year: 2009
Editor: Norell Bergendahl, M.; Grimheden, M.; Leifer, L.; Skogstad, P.; Lindemann, U.
Author: Eriksson, Yvonne; Jerregård, Helena
Series: ICED
Section: Design Education and Lifelong Learning
Page(s): 203-214

Abstract

Visual arte facts, such as toys, pictures in schoolbooks and advertisements affect children emotionally, and they are crucial as role model for their identity. Identity and self-confidence is vital in learning situations. The paper elucidate the consequences of gender segregated toys, advertisement of toys with gender specified target groups in relation to further interest and later choice of higher education and profession. It is common that children are enforced into gender stereotypical plays. We suggest that girl's interest in science and technique will rise if young children are stimulated to play and create their identity individually. Since working memory is flexible we will investigate to what extent creative environment and problem solving task suited for girls and boys alike will have effect on working memory. This is a multidisciplinary research project and unique collaboration in which we focus on different aspects of learning processes from a visual and gender study perspective, and neuro biological viewpoint.

Keywords: visual perception, design, toys, gender, working memory, image, interest, learning process.

Download

Please sign in to your account

This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.