Storyboarding - Framing the "frame" of opportunity
Year: 2013
Editor: Udo Lindemann, Srinivasan V, Yong Se Kim, Sang Won Lee, John Clarkson, Gaetano Cascini
Author: Wikström, Anders; Everskog, Amanda; Forsberg Wallin, Amanda; Hyltefors, Maja; Larsen, Sofie; Verganti, Roberto
Series: ICED
Institution: Mälardalen University, Sweden
Page(s): 267-276
ISBN: 978-1-904670-50-6
ISSN: 2220-4334
Abstract
The design brief is commonly a written description of a scope for a design problem that requires some kind of visual design. The exploration of opportunities before formulating the design brief results in framing and reframing the problem to create a common shared understanding of the problem. In this paper the applicability of Storyboard, the actual making of the storyboard, and its values to the front-front end of innovation is examined. Experiments has been performed in order to test three hypotheses and validate the results, in total four experiments was performed consisting of 25 teams developing 17 concepts. The three hypotheses focus, regarding type of innovation, scope and level of ambiguity, creates understanding of the values storyboarding can add with regards to framing opportunity for innovation in the front-front end of innovation. The result shows that storyboarding contribute to a narrow focus in creating the brief. Regarding the innovation type the hypothesis could not be confirmed, but storyboarding enables a reflection on both meaning and function. There were also some indications on ambiguity in the brief, but this hypothesis was not confirmed.
Keywords: Storyboarding, framing, early design phases, innovation, human behaviour in design