Return to the renaissance
Year: 2013
Editor: John Lawlor, Ger Reilly, Robert Simpson, Michael Ring, Ahmed Kovacevic, Mark McGrath, William Ion, David Tormey, Erik Bohemia, Chris McMahon, Brian Parkinson
Author: Crisp, Alan Roy; Dale, James
Series: E&PDE
Institution: Nottingham Trent University, United Kingdom
Section: Learning
Page(s): 746-751
ISBN: 978-1-904670-42-1
Abstract
Discussion was initiated and remains on-going, since a visit to the Royal Academy, by the course managers of Product Design, pertinent to the importance of âcraft techniquesâ, âform and functionâ, âtimeâ and âtime to studyâ. The authors having been personally inspired by the Bronze exhibition at the Royal Academy initiated discussion around several aspects of design education contemporary within higher education. After analysis of Mastersâ students output from current curriculum delivery relative to drawing standards, manufacturing knowledge and ideas generation it was decided to revisit and redesign the curriculum; attempting to âbring to the tableâ the quality of renaissance design and build integrated with new technology and facets of multi-disciplinarity. This paper describes that on-going process of educating students to produce artefacts generated through the renaissance process, of developing drawing techniques which enhance 3 dimensional realisation of form and enabling students to share that newly acquired knowledge with their peers. It was envisaged that they in turn would deliver and mentor a similar new content to the under-graduate students. It was also decided to initialise this approach by as usual teach perspective and orthographic projection but rather than use engineering or product artefacts to use organic models e.g., fruit, bringing an atmosphere of the art studio and âstill lifeâ to the studio sessions.
Keywords: Craft, practise, time, mentoring, proctoring.