SIG Library

Query returned 1610 results.

The Doughnut as a support of the "Sustainable Value Engineering"

Lalevée, Alexis (1,2,3); Troussier, Nadège (1,4); Blanco, Eric (2,5) // 2023
Societies are faced to ecological crises and widening disparities. This has to be integrated in the management of complex projects as they are increasingly complex and impactful. Value Analysis can ...

The Representation-Usage-Impact (RUI) method to better frame the potential social impacts of a highly disruptive product — Application to the autonomous vehicle

Lecomte, Robin (1,2,3);Yannou, Bernard (1);Cahen, Roland (2);Thibaud, Guillaume (3);Etienne, Fabrice (3) // 2023
Innovative products can be highly prospective and apt to disrupt usages profoundly. They can lead to multiple long-term social impacts influencing people's way of life and behaviour. So it is ...

The Right-to-repair Movement and Sustainable Design Implications: a Focus on Three Industrial Sectors

Saidani, Michael; Kim, Alicia; Kim, Madeline // 2023
While products get more challenging to repair, the right-to-repair movement aims to empower consumers in their ability to “use, modify, and repair” a device “whenever, wherever, and however” they ...

The sharing economy’s success: advantages, drawbacks, and applications

Simic, Vedran;Liem, Andre // 2023
The emergence of intermediary platforms created networks that facilitate peer-to-peer interactions, as well as encourage the sharing of goods and services within the context of collaborative ...

The Study of Cognitive Differences between Designers and Users based on Schema Theory

Guo, Su (1,2); Fan, Shengxi (1); Meng, Yichen (2) // 2023
This study is grounded upon the cognitive process and knowledge representation, analyzes the differences in perceptions between designers and users by applying schema theory. Per design process, we ...

THE USE OF CODESIGN BY RESEARCHERS IN PAKISTAN TO CREATE BETTER STAKEHOLDER ENGAGEMENT AND PATHWAYS TO IMPACT

Woodcock, Andree; Gardner, Sheena; Naz, Uzma // 2023
Developing countries, such as Pakistan are at the forefront of working on UN Sustainable Development Goals (UN SDGs). The problems faced by resource-constrained people (RCP) living in these countries ...

Toward a Framework for Sustainable Experience Design Education and an Illustrative Case of a Service Design Thinking Course

Kim, Yong Se; Kamal, Rida // 2023
In sustainable experience design education, experience activities of consumers and users, design activities of student designers, and education activities of instructors should be addressed. It would ...

Towards a better understanding of the influence of visual references on consumer aesthetic perception

Asuzu, Chukwuma M; Olechowski, Alison // 2023
When viewing a product for the first time, a consumer’s aesthetic perception is based on their knowledge of other products, artefacts, and concepts. These mental images function as visual references ...

Towards a Framework for Identifying Relevant Information in regard to Specific Context on the Use Case of Standards and Directives

Max Layer (1), Sebastian Neubert (1), Brij Boda (1), Ralph Stelzer (2) // 2023
In a complex landscape of engineering requirements and knowledge represented by standards and directives, navigating and interpreting context-specific information remains a substantial challenge. A ...

Towards remote control of manufacturing machines through robot vision sensors

Halawi Ghoson, Nourhan (1); Hakam, Nisar (1); Shakeri, Zohreh (1); Meyrueis, Vincent (1); Loubère, Stéphane (2); Benfriha, Khaled (1) // 2023
The remote management of equipment is part of the functionalities granted by the design principles of Industry 4.0. However, some critical operations are managed by operators, machine setup and ...

TRANSFORMATIVE LEARNING AND SUSTAINABILITY EDUCATION FOR GLOBAL CO-HABITATION

Tully, Robert // 2023
In an age of disruption and challenging educational demands, we need our Higher Education Institutions to make the necessary changes in policy and strategy to remain relevant. Responsible innovation ...

UNDERSTANDING MATERIAL CULTURE: EMOTIONS, MAKING AND VALUE, A PRODUCT DESIGNER’S PERSPECTIVE

Mali, Bhavin Vamanrao; Kalita, Pratul Chandra; Sharma, Sukanya // 2023
The concepts of emotion, making and value, while not new or alien to the researchers in design, have been looked at mainly from the point of view of end user of the design. This paper aims to ...

Understanding upcycling and circular economy and their interrelationships through literature review for design education

Sung, Kyungeun // 2023
Design and engineering are fundamental activities in shaping the world we live in. Educating new generations in design and engineering, therefore, is crucial to build a better and more sustainable ...

Usage and acceptance of management tools in project-based learning environments

Rößler, Lisa; Gericke, Kilian // 2023
This paper aims to identify the reasons for neglecting and the motivations for using management tools among three groups of students participating in a project that was carried out and followed over ...

Use Cases for a Hybrid Augmented Reality Computer Workstation in CAD Workflows

Harlan, Jakob;Goetz, Stefan;Wartzack, Sandro // 2023
Many immersive approaches for design activities show a great potential for their specific use cases, but still overall usage of extended reality technology in product developers day-to-day work is ...

Virtually Hosted Hackathons for Design Research: Lessons Learned from the International Design Engineering Annual (IDEA) Challenge 2022

Ege, Daniel Nygaard (1); Goudswaard, Mark (2); Nesheim, Ole (1); Eikevåg, Sindre W (1); Bjelland, Øystein (1); Christensen, Kim A (1); Ballantyne, Robert (2); Su, Shuo (2); Cox, Chris (2); Timperley, Louis (2); Aeddula, Omsri (3); Machchhar, Raj Jiten (3); Ruvald, Ryan (3); Li, Jie (4); Figueiredo, Sara (4); Deo, Saurabh (4); Horvat, Nikola (5); Čeh, Ivan (5); Šklebar, Jelena (5); Miler, Daniel (5); Gopsill, James (2); Hicks, Ben (2); Steinert, Martin (1) // 2023
The International Design Engineering Annual (IDEA) Challenge is a virtually hosted hackathon for Engineering Design researchers with aims of: i) generating open access datasets; ii) fostering ...

VISUAL BEHAVIOUR IN THE EVALUATION OF PHYSICAL AND VIRTUAL PROTOTYPES

Berni, Aurora; Nezzi, Chiara; Piazzolla, Nadia; Borgianni, Yuri // 2023
Product development stages are typically characterized by different forms of representations and degrees of specification, which potentially affect user’s perception and evaluation. These effects are ...

Visualising and reverging: Understanding the intersection between creativity and visual thinking

Jansen, Alix (1,2); Heijne, Katrina (1); van Oosterom, Iren (2); Gonçalves, Milene (1) // 2023
We investigate reverging - the phase between the diverging and converging steps in a creative process - in the context of a visual thinking agency. Creative facilitation literature advocates for such ...

Visualizing the Complex Problem of Children’s Digital Wellbeing in South Korea: a Systems Thinking Approach

Widjaja, Shannen Patricia; Baek, Joon Sang // 2023
Considering the prevalence of digital interaction within the Generation Alpha, this study focuses on the digital wellbeing of elementary school-aged children in South Korea. By taking into account ...

What Determines VR Integration in Design Practice? An Investigation of Industrial Designer's Acceptance of VR Visualisation Tools

Zhang, Wendy (1); Ranscombe, Charlie (2); Piumsomboon, Thammathip (1); Mallya, Prabha (1) // 2023
Emerging visualisation tools based on eXtended Reality (XR) platforms offer designers new possibilities and benefits, attracting increasing interest from academia and industry. However, as the users ...

WHAT IF XR IS FULLY UTILISED IN DESIGN EDUCATION? PRELIMINARY RESULTS FROM A PARTICIPATORY DESIGN FICTION STUDY

Al Jahwari, Laila; Garaj, Vanja; Harrison, David // 2023
Design fiction is an approach to speculation about the future using a combination of prototyping and storytelling. It has recently received much attention in Human-Computer Interaction and design ...

A COLLABORATIVE APPROACH TO DIGITAL STORYTELLING IN HEALTHCARE SETTINGS

Behnam Asl, Sana (1); Gill, Carolina (1); Umstead, Kelly (1); Mahtani, Raunak (1); Tully, Kristin (2) // 2022

A concept for a novel hybrid augmented reality computer workstation for virtual product development

Jakob Harlan, Benjamin Schleich, Sandro Wartzack // 2022
Extended reality user interfaces for engineering design often suffer from gaps in the user’s workflow. Usually, the user must at least put on hardware, but often also data preparation is needed. This ...

A Writing Typology for Designers

Madison Sabatelli // 2022
While design is often thought of as a visual field defined by renderings, models, and sketches, the use of writing can be just as pertinent and necessary. This paper presents seven writing types used ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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