Query returned 1621 results.
WHAT (AND HOW) TO TEACH DESIGNERS ABOUT HUMANITARIAN INNOVATION?
Stevens, John Simon // 2019
The Global Innovation Design (GID) Masters Programme aims to develop research and teaching collaboration opportunities between international academic institutions, and among a range of international ...
When Design Never Ends - A Future Scenario For Product Developement
Pradel, Patrick; Campbell, Robert Ian; Bibb, Richard // 2019
One of the foundations of product design is the division between production and design. This division manifests as designers aspiring to create fixed iconic archetypes and production replicates ...
A COMBINATION OF DESIGN- AND SCIENTIFIC- LED PROCESSES CAN BE A SUCCESSFUL APPROACH TOWARDS BUILDING INNOVATIVE PROJECTS
Apud-Bell, Maria Jose; Dasan, Aran; Childs, Peter // 2018
Students like myself, the first author of this paper, with a science research background that have never been exposed to design methodologies initially struggle to deliver well-defined innovation led ...
A COMPUTATIONAL APPROACH FOR COMBINATIONAL CREATIVITY IN DESIGN
Chen, Liuqing; Wang, Pan; Shi, Feng; Han, Ji; Childs, Peter R. N. // 2018
Creativity is essential for innovative design. As an important topic in computational creativity research, how to model and generate creativity has sparked much interest. In this paper, combinational ...
A Data Management and Visualization Tool for Integrating Optimization Results in Product Development
Papageorgiou, Athanasios; Ölvander, Johan // 2018
This paper presents a data management and visualization tool that was developed in parallel with a Multidisciplinary Design Optimization (MDO) framework in order to enable a more effective use of the ...
A Design Model Roadmap for a Multisensory Experience
Godoy Cortés, Ligia Pamela; Quadros de França, Izaias; Lins Gonçalves, Romulo; Pereira, Luciana // 2018
Designers have traditionally had two main foci: enhancing aesthetics, which is designing products pleasurable to the senses, and the functionality of products. A good design achieves several ...
A FRAMEWORK FOR STUDENTS TO VISUALISE THE IMPLICATIONS OF DESIGN DECISIONS IN GLOBAL SUPPLY NETWORKS
McKay, Alison; Baker, Richard; Chittenden, Richard; de Pennington, Alan // 2018
Engineering innovation is recognised as a key to business success. Transitions to new business models, including Design & Make supply networks and through-life support services such as the ...
A METHOD FOR A DETAILED ANALYSIS OF VERIFICATION AND VALIDATION PROCESSES IN PRODUCT DEVELOPMENT
Schönwald, Julian; Fleskes, Julian; Forsteneichner, Christian; Paetzold, Kristin // 2018
In this paper a method is described to analyse data and information flows in product development processes. It combines two perspectives (BOTTOM UP and TOP DOWN) and three analysing methods (BPMN, ...
A METHOD FOR EXPANDING THE HUMAN VISUALISING ABILITY: DESIGNING COMPLICATED THREE-DIMENSIONAL GEOMETRICAL SHAPES THROUGH MATHEMATICAL EXTRAPOLATION
Kaori Yamada, Shinjiro Ito, Toshiharu Taura // 2018
This research focuses on the role of technology in creative thinking in design. Human thinking space can be expanded with the help of technology, thereby enabling humans to generate entirely new ...
A model-driven decision arena: Augmenting decision making in early design
Wall, Johan; Larsson, Tobias; Bertoni, Marco // 2018
A wide variety of expert competencies, transcending traditional disciplines, are needed to foresee and evaluate the impact of decisions in the conceptual phase of engineering design. Where this ...
A NEW APPROACH FOR PATENT USE IN STUDENT DESIGN ENGINEERING PROJECTS
Maclachlan, Ross John Robert; Wodehouse, Andrew; Vasantha, Gokula // 2018
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list of prior art to be ...
A NEW MODEL FOR CAPTURING DESIGN INFORMATION WITH AN AIM TO AID CHANGE PROPAGATION ASSESSMENT AND SUBSEQUENT REDESIGN
Brahma, Arindam; Wynn, David C. // 2018
A new model is developed to investigate the causes of change propagation and guide the redesign process. The model offers a micro-level perspective on the mechanisms through which changes propagate ...
A study into the influence of visual prototyping methods and immersive technologies on the perception of abstract product properties
Forbes, Tegan; Barnes, Hannah; Kinnell, Peter; Goh, Yee Mey // 2018
Virtual Reality (VR) and Augmented Reality (AR) software are becoming increasingly sophisticated, and they are finding new uses in a wide range of applications. From a product design perspective, the ...
A TOOL FOR IDEALISATION OF CAD MODELS
Burić, Mladen; Marjanović, Dorian // 2018
The idealisation of CAD models for FEA purpose is an iterative and time consuming process. In order to automate and speed it up, the present paper introduces a geometry simplification tool named CAD ...
A TYPOLOGY OF DESIGN SKETCHES, DEFINED BY COMMUNICATION FACTORS; THE CASE STUDY OF THE THULE YEPP NEXXT CHILD BIKE SEAT
Hoftijzer, J; Sypesteyn, M; Nijhuis, J; De Reuver, R // 2018
Within the field of industrial design, sketches play a significant role for communication. Sketching represents a language for designers to explore options and support creativity, and to express ...
A VISUAL VOICE, SKETCHNOTING FOR ENGINEERS
Paepcke-Hjeltness, Verena Natalie; Hetherton, Lara; Grote, Haley; McKilligan, Seda // 2018
This pilot study is part of an ongoing investigation, which explores how low fidelity visualisation such as Sketchnoting, can support learning habits, as well as foster sketch and creative ...
A WAY TO UNDERSTAND THINGS BETTER THROUGH DOING': CREATIVE ACTION AND INTRINSIC MOTIVATION IN ENGINEERING DESIGN
Roxana Morosanu, Nathan Crilly // 2018
This paper argues for the broadening of the field of design creativity research in two main ways. Firstly, if we studied not just creative ideas, but also creative action, then this would better ...
AESTHETIC PRODUCT INTERACTION: THE NECESSITY OF CONSISTENCY BETWEEN FUNCTION & EMOTION
Lee, Kwangyoung; Self, James Andrew; Hong, Hwajung // 2018
We investigate the application of aesthetic stimuli's influence on emotional response during product interaction; implications for novel yet acceptable product experiences. Adopting a ...
AN E-ASSESSMENT FOR ENGINEERING DRAWING
Valentine, Rod // 2018
An effective method by which students learn the fundamentals of drawing practice is hand drawing part and general assembly engineering drawings. These drawings are then marked to assess the students’ ...
ANALYZING COMPLEX SOCIO-TECHNICAL SYSTEMS IN TECHNICAL PRODUCT DEVELOPMENT USING STRUCTURAL METRICS
Knippenberg ,S.C.M. (1); Schweigert-Recksiek ,S. (2); Becerril ,L. (2); Lindemann ,U. (2) // 2018
Structural complexity metrics provide information about the structure of technical and socio-technical systems, represented as networks. However, calculating multiple metrics of a network manually ...
ANALYZING RID METHODOLOGY THROUGH THE LENS OF INNOVATIVE ABDUCTION
Lamé, Guillaume; Yannou, Bernard; Cluzel, François // 2018
The literature reports that abduction is inherent to design reasoning. The Radical Innovation Design methodology is analyzed using the lens of Kroll and Koskela's two-step innovative abduction. In ...
ASSESSING THE VALUE OF RADICAL TECHNOLOGY ALTERNATIVES AT SYSTEM LEVEL
Panarotto, Massimo; Isaksson, Ola; Asp, Leif // 2018
This study investigates the challenge to assess value when alternative technologies - of radical nature - are integrated on complex products. The study highlights three main challenges: 1) value ...
Augmenting Physical Prototype Activities in Early-Stage Product Development
Kohtala S. M. I.; Erichsen, Jørgen Andreas Bogen; Sjöman, Heikki; Steinert, Martin // 2018
Prototyping in the early-stage of product development is widely used for exploring solutions and generating knowledge. Prototypes in the form of tangible artefacts have many advantages, including ...
CHARACTERISING THE AFFORDANCES AND LIMITATIONS OF COMMON PROTOTYPING TECHNIQUES TO SUPPORT THE EARLY STAGES OF PRODUCT DEVELOPMENT
Mathias, David; Hicks, Ben; Snider, Chris; Ranscombe, Charlie // 2018
The act of prototyping is more than the artefact produced – the process helps answer design questions. A knowledge of prototyping activities leads to better decisions in the design process. The aim ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.